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Matrix Trinity Sdn Bhd

Current Status Revenue Generating, Pre-Profit
Amount Invested RM700000
Funding Required RM600,001 to RM1,000,000
Description The trend in education today in Malaysia is changing its pattern as government is urging vocational education in both government and private institution. It is set to fill up 900,000 skills position in the workforce by year 2020. Student nowadays are seeking for education which leads to job placement, where vocational education can do it by collaboration with industrial partner for immediate placement after the study. Currently we are offering Malaysian Skills Certificate & Malaysia Skills Diploma and also IT-based short courses for working adults.
Business Opportunity To date, there’s no vocational college in Malaysia that offers a wide range of courses; where most of them only offers 1 or 2 specialisation of programme. We aim to expand to become the largest vocational college in Malaysia that offers at least 15 different skills programme that caters the job vacancy needs by the industry by year 2020; where the industry thinks of fresh workforce, they think of us. (Take for example, TAFE South Australia, one of our current collaboration partners).
Revenue / Business Model To the expansion of a variety of programme and the increase of facilities & space after funding, the college can accommodate 300-500 students. The turnover of students is 18 months (Malaysian Skills Certificate) with average annual tuition fees of RM14,400 per student. This will bring a gross revenue of between RM4.32 million to RM7.2 million. Students have option to pay the fees by self-funding, government study loan (PTPK), private cooperation loan (KOJADI) or EPF withdrawal. Extra revenue can be generated via hostel renting, in-house cafe and stationary supplies.
Management Team 1. MR CS WONG – The key person who set the company’s direction and recruit management team. He owned a graphic design & printing business formerly and he was appointed as Pegawai JASA (Information Officer) under the Ministry of Communications and Multimedia Malaysia. His experience in both business and government sector has earned him credits to bring in to the current company for future development
2. MDM CHARLENNE ONG – The person who started the institute by offering the professional short course to the working adults. She then later found out that the industry needs for the highly-skilled workers are the high demands and therefore the expansion to offer vocational education is created. She started the vocational education wing in Architectural Drafting, where she was educated and graduated in Bachelor of Architectural Science, Curtin University.
3. MDM SITI ZUBAIDAH BT ZUKI – The head of creative marketing department, which is expertise in the social media marketing strategy from her previous experience working with MIHAS and FCC Malaysia.
Company Background Matrix Trinity Sdn Bhd (MTTC), started in year 2011 and based in Puchong, Selangor, offers training programs and workshop for the public and medium to large corporations. The programs offer in MTTC aims to provide delegates a platform to elevate their software performance skills in the exhilarating and rapidly expanding area of creative technology. MTTC are geared towards training professionals who are able to communicate in design-related businesses through visualization and gain a competitive edge for their organizations.
In 2012, MTTC has been granted as Autodesk Inc.’s (United States) Authorized Training Center (ATC) &Authorized Certification Center (ACC) in Malaysia. MTTC is also the sole V-Ray Training Center (VTC) in Malaysia. This allows MTTC to hold the legal licenses & official marketing materials that helps the company in the marketing scheme.
MTTC is also registered as the Approved Training Provider under the Ministry of Finance (MOF) and Pembangunan Sumber Manusia Berhad (PSMB) under HRDF SBL Claimable Scheme for company/corporates that are eligible to claim the fund of training.
MTTC collaborates with Institute of Professional Development, Open University Malaysia, IPD-OUM to offer Professional Certificate course & Executive Diploma course. This allows working adults to enhance their skill related to their working field. The course also allows the delegates to withdraw EPF for the course fees.
In year 2013, MTTC is appointed as the training partner of Multimedia Development Corporation (MDeC) to provide Revit Architecture training & certification under government’s partial sponsorship to working adults. This has encouraged and boosted the participants’ registration to this programme due to very minimal training fees.
Moving further to another milestone, MTTC is now one of the accredited center under the Department of Skills Development of Malaysia whereby we are able to offer Foundation and Diploma studies under Malaysia Skill Certificate for school graduates.
MTTC is also one of the member in the Federation of JPK Accredited Centers, Malaysia or FeMAC from 2015 onwards whereby it is an association made up of members of accredited training provider in various industry.
In addition, MTTC is a well-organized with its organizational chart and fully supported by the experienced full time and part time, certified Instructors; a group of responsible and well trained Administration Executives and the Training/Education Consultation Executives. Each of the staff is playing an essential role in MTTC and is full of passion to bring MTTC to success.
Funding Milestone Funding target: RM840,000
Proposed use of fund:
Stage 1: RM440,000 – for facilities expansion & renovation, purchase equipments
Stage 2: RM100,000 – for additional programme application & hiring lecturer
Stage 3: RM300,000 – for exhibition, marketing & branding via different channels
% Equity Allocation 49
Expected ROI 50
Risks and Mitigation Risks:
– The limitation of government’s funding quota to students’ loan
– The lack of awareness about vocational education among the parents and students in Malaysia
– The high achievers students are mostly not interested in vocational education

Mitigation:
– Have other funding option other than government’s fund such as EPF withdrawal & KOJADI loan.
– To create awareness using the raised fund to conduct marketing campaigns

Exit Strategies Investor can exit in 5 years time by IPO.
Company Name Matrix Trinity Sdn Bhd
Website/Facebook http://www.mttc.edu.my
Business Address 10-1, Jalan Suria Puchong 4, Pusat Perniagaan Suria Puchong
Contact Person Charlenne Ong

Global Online HR & Recruitment

Current Status Concept / Business Plan
Amount Invested RM200,000.00
Funding Required RM600,001 to RM1,000,000

EXECUTIVE SUMMARY

More information, increase your chances of getting response

Description The first HR & Recruitment portal of its kind in the world. It has multiple HR contents in one portal. Such as
1. Job Advertisement for companies
2. Resume deposit of applicants
3. HR Tips
4. Downloads templates such as sample of HR Forms, Terms Of Business, Labour ACT, HR Policies, Resume template and so on.
5. Resume Search for companies
6. Training Calendar – Upcoming HR Seminars, Job Exhibitions, Training, Walk In Interviews, Forums (all HR related only)
7. Special Child (Handicap) Applicants can deposit their resume for companies to pick and choose (noble job)
8. Applicant can advertise themselves for job
9. In House Seminar/Training / Event – we provide this time to time for gain better trust from all and constant publicityIt will be marketed world wide and companies / individuals to navigate themselves by paying online with admin approval from our end only.
Business Opportunity It has huge world wide potential. Job market is growing particularly into many industries.
Revenue / Business Model Out of 9 segment as explained above, some are monthly purchase and some are more than a month period. We make revenue by clients paying for job advertisement, resume search, applicant advertised themselves, Companies that advertising for upcoming events and Internal Seminars/Training.

HR Tips, Downloads and Handicap column are for free to attract more visitors onto website.

Management Team Planning to have 5 team members only. Predominantly from sales back ground with computer literate.
Company Background Jobsuria was established in 2014 and operated for almost 8 months and collapsed due to no holding power financially. We had good publicity through media right from TV News, Local Newspapers, Immense Exposure into Social Media, FM Radio and Events. We have participated by taking a booth in several exhibition hall and hold few public talks and events related to Jobsuria as it is first time of its kind.
Funding Milestone RM800,000.00 only. (About RM50,000.00 is the monthly OPEX cost (RM600k per annum). And to develop the portal required about RM200,000.00).
% Equity Allocation I’m open to any suggestion. I’m ok.
Expected ROI 100% return from invested RM800k by 24th month. The following 25th month and onward 100% pay back return as agreed amount.
Risks and Mitigation It has less risk as I have more than 10 years experience into HR & Recruitment. I worked as Country Manager for Randstad ( world second largest recruitment company) based in Oman, UK and India as well as Malaysia. Highly confident after seeing the business revenue made which motivated me to start my own recruitment firm in 2009. Till to date companies are still hiring but looking for more sophisticated portal like how I have proposed.
Exit Strategies I’m open for discussion and suggestion.

COMPANY INFORMATION

Company Name Jobsuria Sdn Bhd
Website/Facebook https://www.facebook.com/jobsuria/
Business Address None (Closed down temporary)
Contact Person Ramesh Rao Guruguloo

Event Planning and Management Mobile Application – Sociælite

Current Status: Concept / Business Plan
Amount Invested: RM 0.00
Funding Required: RM1,000,001 to RM2,000,000

 

EXECUTIVE SUMMARY

Description: Infinite Code Enterprise aims to serve as a platform to help businesses interact with potential customers in the mobile channel. Our current project, Sociælite, is an event application that offers a B2B, B2C, and P2P solutions connecting everyone to their event needs. It enables corporate and individual members to manage and plan their event effectively with the available resources provided (eg: listings, e-invitation & registration and etc.) within the application.
Business Opportunity: Event marketing is one of the fastest and growing fields in marketing and advertising today, nearly 70% of global B2B marketers listed “in-person events” as their top B2B marketing tactic. According to a recent survey by Content Marketing Institute, event marketing was chosen as the preferred marketing strategy over blogging, case studies, white papers and social media.    Generating traffic and leads has always been the major challenges for fellow marketers. However, event organisers often face barriers in reaching out to new and right customers, connecting vendors and keeping everyone on the same page, as well as justifying the ROI ultimately. Our project aims to provide a platform for businesses to stop their biggest nightmare by incorporating their event planning with advanced technology and readily accessible resources. On a side note, Individual can use the app to find a nearby event, locate upcoming event based on their interest, and even socialise with other individuals. Looking at the business needs and demand, we strongly believe there is a great opportunity in the current market by becoming the dominant player in this area.
Revenue / Business Model: This social application will monetise with freemium and paid models. Paid app requires users to purchase the app with a one-off fee whereas freemium app offers it for free but require one-off or multiple purchases to enjoy certain benefits or privilege from the app. Details of the monetisation model is as follows.    In-app purchase works best on freemium apps, enabling users to install the app and access the content for free but having the option to unlock certain advance features by paying a small fee.    Advertising based monetisation model works in two different ways, developer can generate revenue based on per thousand impression or combined with freemium to allow users to access the content ads-free at a cheap cost.    Apart from that, Sociælite will be using the subscription model which allow users to use the app and enjoy different type of advance features by paying a subscription fee on monthly basis. The subscription fee varies according to the package users choose.
Management Team: We’re a dynamic team with a combined experience over 10 years as a Finance and Marketing professional respectively in the IT industry. As a Finance & HR Manager in a multinational corporation, Jeremy handled the overall operation during the early establishment of the company in order to be in compliance with the Malaysian’s Statutory System. He has succeeded in implementing the controls within the company and the company has grown from the initial 20 to 200 staffs in 2 years’ time. Apart from the day-time job, Jeremy also hailed success in creating 3 gaming applications on the IOS platform this year. But due to limited funding and time, there’s no pre-commercialisation effort throughout the development period. Having successfully organised several large scale international conferences specifically targeting niche markets (Geography Information System & Information Technology Training & Certification) over the years, Audrey has an eye for details and is accountable to oversees the entire operation of the marketing aspects including event planning, social media management, content development, PR and advertisement in her previous career.
Company Background: Infinite Code Enterprise is established in 2016 in the form of sole proprietorship. This mobile app technology startup was the upshot after several discussions between the founder and company’s advisor to build a sustainable m-commerce solution for businesses to gain exposure and brand awareness. The team has a combined experience over 10 years as a Finance and Marketing professional respectively in the IT industry. Prior to the current project, Infinite Code Enterprise has also successfully developed and launched 3 interactive gaming applications on the iOS platform.
Funding Milestone: The funds will be used for both direct and indirect expenditure throughout the entire prototype development phase which includes but not limited to a dedicated server and hosting, wireframing and prototyping tools, web domain and hosting, multi-platform developer licensing, smart phones of various OS for beta-testing), legal processing fees, incubator rental, outsources professionals as well as pre-commercialisation activities such as trade shows, SEO and SEM campaigns, collaterals development and PR activities. The mobile app market is a highly competitive environment, a non-featured app can take up triple the time to be noticed, building a quality app is the key to increase the odds to be featured in the respective store. With the aid from the acquired funding, we would be able to obtain the right tools and resources, setup a proper workspace, create buzz and hire skilled professionals like web designer, app developer and graphic designer as well as interns to ease and hasten the project development, ultimately producing an app like no others. An approximate funding milestone that covers operational expenses is as follows. 1st Month – Office Setup & Purchased Equipment (RM 232,500) 2nd Month – Key Technical Hires (RM 148,720) 4th Month – Minimum Viable Product (RM 171,600) 6th Month – Private Beta Launch (RM 148,720) 8th Month – Key Operational Hires (RM 375,180) 11th Month – Public Beta Launch (RM 144,300) 12th Month – 3% daily growth rate of subscribers (RM 144,300)
% Equity Allocation: 10%-15%
Expected ROI: 10%
Risks and Mitigation:
Exit Strategies: With users spending more time in mobile apps than mobile web nowadays, the m-commerce trend is taking off rapidly and businesses are seen embracing the behaviour change of consumers by shifting the marketing focus onto mobile app in recent years. According to the market research conducted by Forrester, 20% of global marketers are ready to fully integrate mobile into their marketing strategies in year 2016, hence we are anticipating a continuation of steady revenue growth and subsequently becoming a strong takeover candidate in five years looking at the growing mobile trend.      The team will exit this endeavour when the business reaches a high growth rate that could be acquired for a substantial profit. We are clear that new startup usually takes three years to turnover with a possibility to operate at loss within the first three years, hence it’s our intention to grow the business huge and fast to avoid unnecessary damage to the owner and investor. The operational effectiveness of the business will be reviewed monthly in the first year and quarterly in subsequent years to obtain a realistic valuation of the current situation as well as the milestones or checkpoints achieved for the business ultimate objective.

 

COMPANY INFORMATION

Company Name: Infinite Code Enterprise
Website/Facebook: http://www.infinite.junkies.social
Business Address: Subang Jaya, Selangor Darul Ehsan, Malaysia
Contact Person: Jeremy Kok Yi Zheng

MM-eSports

Current Status Concept / Business Plan
Amount Invested 0
Funding Required RM300,000 or less
Description MM-eSports is planned to be a Gaming Arena equipped with gaming PCs and Consoles.Gaming is one of the growing industry in the business at this time.eSports players and gamers earning thousands and millions by gaming.Therefore,MM-eSports would like to indulge in the eSports business.

MM-eSports :
-Gaming Tournament Organizer
-Cyber Cafe

Business Opportunity 1: There were 58 million of the so-called “eSports-enthusiasts” in 2012. In 2014 this number rose to 89 million. In 2017 145 million eSports-enthusiasts are expected worldwide.

2: 40% of all eSports-fans who are watching competitive eSports via IPTV or similar livestream services are not active players themselves. This is an indicator that eSports is developing into a so-called “spectator sport”.

3: 205 million viewers are watching eSports worldwide.

4: 13 million eSports-enthusiasts are participating in leagues and tournaments on amateur- or professional levels and are following championships or similar competitions on a regular basis.

5: 19 million eSports-enthusiasts are watching eSports, some of those are taking part in leagues and tournaments.

6: 56 million viewers are watching eSports on a regular basis.

7: 117 million viewers are watching eSports occasionally.

8: Estimates show that the eSports-market can increase its total revenue by 100%.

9: In 2012, eSports generated a revenue of $130 million. 2014, revenues increased to $194 million, in 2017 $465 million are expected in sales.

10: Considering the rapid development of eSports compared to traditional sports, annual sales within the next few years could exceed the magical mark of 1 billion USD.

11: There are 2.2 billion viewers who have a (high) interest in sports. At the same time, there are 2.1 billion gamers worldwide.

12: There are almost as many eSports-enthusiasts (89 million) as ice-hockey fans (94 million).

13: In 2017, 145 million eSports-enthusiasts are expected worldwide, which will soon rival viewers of American football (151 million).

14: In 2014, $2 were generated per eSports-fan. If compared to American football or ice-hockey (20 USD per fan). The sky is the limit!

15: eSports-enthusiasts in the US are a valuable target audience for large brands and digital media companies. Compared to the total population, eSports-enthusiasts and casual viewers have larger income, full-time jobs and consume more often. eSports-enthusiasts are more susceptible to subscribe to a Netflix or Spotify account. 29% have a budget of 100+ USD for their headset, 53% have a full-time job, 41% own an iPad and 30% have a larger income/are wealthy.

Revenue / Business Model -Registration Fees of participants (gaming tournaments)
-Audience tickets (gaming tournaments)

-Charge per hour (cyber cafe)

Management Team -Freelancer designers to design flyers,banners,posters,advertising designs
-Social Media Managers
-Tournament Organizing Team (gamers)
Company Background MM ESPORTS (JM0761677-M)

Company haven’t organize any tournament yet due to financial problems.

Owner is an author of http://gamermalaya.my/en/

Funding Milestone RM 300,000

Equipments:
-20 Gaming PCs
-XBOX One and Playstaiton 4
-TVs/Screens
-Networking

Premises Renovation:
-Tables
-Sofas/Chairs
-AirConds
-Wiring
-etc

Others:
-Grand Advertising
-Social Media Advertising

% Equity Allocation Will be decided after a meeting with investors
Expected ROI -Investors will be receiving minimum of 10% dividend per annum from their capital investment.-MM-eSports will be giving free entry tickets for the investors to enjoy the esports tournaments.- Investing period for the investors are set at 3 years, after the period it is up to MM-eSports’ prerogative to continue the dividend payout or pay the full capital to the investors.
Risks and Mitigation Directly contact the owner for any enquiries on this.
Exit Strategies Sell all the available gaming PCs,consoles,sofas,tables,furnitures and others to the owners’ clients who owns and runs cyber cafes.
Company Name MM-eSports
Website/Facebook https://www.instagram.com/mukeshjoe17/
Business Address No.2,Jalan Hang Tuah 6/2,Taman Muhibbah,86000 Kluang,Johor
Contact Person Mukesh Maran

Aspirada Holdings Sdn Bhd

Current Status Revenue Generating, Pre-Profit
Amount Invested RM200 000
Funding Required RM300,000 or less
Description Aspirada Holdings Sdn. Bhd. is an education based company which focuses on academics excellence and quality trainings. We run Achievers Tuition Centre and Training Academy. Achievers offers a wide range of academic subjects. All subjects will be based on the current syllabus taught in schools to enable students to understand better. Achievers exists to help students. We take a unique and innovative approach to teaching that helps students connect with the subject matter they need to master. Through personalized and focused teaching processes, our students develop the tools they need for ongoing success in their fields of study. Our success depends on our attention to the needs of our students and truly helping them achieve – and leading them towards excellence.
Business Opportunity IMPLEMENTATION OF HIGHER ORDER THINKING SKILLS (HOTS) / KEMAHIRAN BERFIKIR ARAS TINGGI (KBAT) BY MINISTRY OF EDUCATION IN ALL SUBJECTS

Requires more out of the student. Memorizing solutions has always been the way for Malaysian students to get a good grade in their examinations. This means that the students are only able to answer questions well if the structure of the problem is the same as the one that has been memorized.

HOTS/KBAT meanwhile is a more holistic approach where the emphasis is on understanding and being able to use the skills learnt to put together a solution for any kind of problem or even a more complex problem. That means should the structure of the questions change; students are still able to answer them well.

With HOTS/KBAT, students are expected to be able to do the following

 Solve problem sums by picking out information and putting together a solution
 Many ways to solve a problem, not just formula
 Peer learning and self-study
 Understand WHY rather than HOW
 Focus on process to find solution, not just calculation
 Bird’s eye view of the problem at hand

THE SOLUTION IS OUR BUSINESS PLAN
INTRODUCING THE FUTURE OF LEARNING

ICT BASED EDUCATION
INTRODUCING OUR DEXTER PROGRAM
INTERACTIVE LEARNING
VIRTUAL LEARNING
DEVELOPMENT OF THINKING SKILLS

Revenue / Business Model Aspirada Holdings will be diluting its 30% shares to bring in shareholders to be a part of the company and brand.
Each share under Aspirada Holdings will be sold at RM3000 for 1% based on its paid up capital of Rm300, 000.00.
In total, Aspirada Holdings will acquire RM90, 000.00 to aid for its future projects.

Achievers Projects

• Dexter Program
To educate students in technology network, to build a vast community with the knowledge of information technology

• Mind Empowerment
To increase ability of thinking fast and appropriate

• Visual Learning
To educate students more in their studies by visualization method for better understanding.

• Character development
To enhance more positivity among the students and to ensure a goal is achieved

• Mental Mathematics
To educate kids from age 7-12 to calculate and solve mathematical problems in a short period of time.

• Team Building
To conduct talks and programs to ensure more bonding and enhancing activity among students.

Management Team Aspirada Holdings currently consists of 2 shareholders who are the managing director of the company.
We have established teams for marketing, designs and management.
Company Background The company was established on 1st December 2015. We have run the business for 1 year. The first year of the business was focused on establishing the brand and all round marketing. The amount invested up to date for renovation, rentals, furnitures, books and stationaries, electrical appliances (air conds etc) is RM200000. We are in the phase of breaking even with revenue and monthly exoenditure.
Funding Milestone Aspirada Holdings will be diluting its 30% shares to bring in shareholders to be a part of the company and brand.
Each share under Aspirada Holdings will be sold at RM3000 for 1% based on its paid up capital of Rm300, 000.00.
In total, Aspirada Holdings will acquire RM90, 000.00 to aid for its future projects.

Use of Funds
Future projects
I. Dexter Program
• January 2017
• Learn to use the internet to search for information needed school assignments and master the use of Microsoft Word, Excel, Power Point and Publisher.
• To encourage and to educate the younger generation about the latest technology in computers
• To train school children on purpose of charts, diagrams and creative designs through computers.
• To enable a child to have sufficient information on computers.
• Courses on handling computers.

Estimated Budget:
1) Computers (10 units) RM3,450 x 10
= RM 34,500.00
2) Software, Microsoft offices, Antivirus RM7,500
3) Setting up of the computer lab
– Furniture (computer tables and chairs)
– Basic Renovation RM15,000.00

Total: RM57, 000.00

II. Installation of Projectors in all classrooms
• Implementing interactive learning in classrooms
• Subjects such as Biology, Chemistry and Science will be well taught using diagrams and videos that increases student’s understanding.
• Introducing the benefits of visual learning that helps strengthen student’s memory by remembering topics better.
Estimated Budget:
1) LCD Projector ( 6 classrooms) RM1850.00 x 6
Total RM11, 100.00

III. Achievers Intellectual Property
• Achievers will be publishing their own copyrighted books written by the tutors of Achievers.
• Achievers’ tutors have their personal techniques and specializations in teaching the subjects they master. Hence, modules written by them will be different from schools and books in market where it will help students understand the subject better.

Estimated Budget:
1) Printing of modules Total: RM4000.00

Marketing
I. Banners and Flyers
• Advertising in residential areas in Petaling Jaya
• Advertising in main roads for public attraction
• Flyers will be distributed in schools and residential areas
Estimated Budget:
1) Banners (10 units) RM 1500.00
2) Flyers Printing (5000 units) RM 600.00
3) Promoters pay RM 1500.00
4) MPPJ Licence for banners (3months) RM 6000.00 (RM2000 claimable after removal of banner)
Total: RM 9600.00
II. Merchandising
• Customized products such as files, t-shirts and stationaries is be given to students upon registration.
• This is help the brand to reach out more to the public
Estimated Budget:
1) Branding and Printing Total: RM2000.00

Safety & Security
I. CCTV and Alarm installation
• Protection of valuable items in the tuition centre such as the computers, projectors and furniture.
• Notify the police in case of a threat
• As a monitoring system for the company
Estimated Budget:
1) CCTV (6 units) RM5000.00
2) Installation of Alarm and Sensor RM2000.00
Total: RM7000.00

Return of Investment (ROI)
Will be paid annually with the amount of shares percentage from the annual profit of Aspirada Holdings.

30% from the annual profit will be taken to be used for the company’s future development. 70% of nett profit will be equally divided per share percentage.

Benefits-
1. Investors with kids gets 20% discount on subjects/ packages

2. In the case of investors would like to use the premise/facilities, 20% discount will be given upon requested invoice.

3. All shares holders has the rights to request for an annual P&L report and voice to vote or share decisions/opinion.

4. In the case if investors would want to exit, Aspirada holdings would buy back the shares at the market price of the exit plan is after 3years only or investors can sell out to 3rd party with preferred amount with the knowledge of Aspirada.

4. Investors must give in an involvement in the business in any way to help it to grow.

5. In the case of entrepreneur/ founder would exit, only owns the percentage of shares, no assets, license, intellectual property (ip) is to be taken along. Aspirada still holds it.

6. AGM will be held once a year and a report or notice would be sent personally to all shareholders to ensure any decisions making or to notify a decision.

7. Investors of 12months duration, holding more than 4% of shares is allowed to franchise the outlet respectively with the SOP of Aspirada and an amount of royalty is to be paid to Aspirada.

% Equity Allocation 30%
Expected ROI RM3000-RM5000 per year
Risks and Mitigation The education business has students coming and leaving. In Achievers, students have always stayed due to quality in education and highly qualified teachers. We provide education in a way the students find it interesting to study. We enrourage interactive learning for the better understanding of students.
Exit Strategies In the case if investors would want to exit, Aspirada holdings shall buy back the shares at the market price of the exit plan is after 3years only or investors can sell out to 3rd party with preferred amount with the knowledge of Aspirada.
Company Name Aspirada Holding Sdn Bhd
Website/Facebook https://www.facebook.com/achieversbyexcellence/
Business Address Dataran Pelangi Utama PJU 6A
Contact Person Darshini

Coal concession in Indonesia looking for Equity Investor / JV Partner

We are PT. Nurin Inti Global a new natural energy resources company registered in Indonesia has coal concession with deposit of about 50 million tonnes lignite coal in Kalimantan Indonesia. We have a plan to build Coal to Liquid Fuel with capacity of 5000 BPD.

We have done pre assesment and develop a business plan for this project. Based on our projection the project will required financing of about USD 740 Million and will generate revenue of about USD 260 Million per year with profit USD 178 Million per year and IRR 20.60% (for 20 years) (EBITDA).

Presently we seek USD 25 Million capital from equity investor to join with us and we offer to investor 20% equity / profit share for 10 years (total ROI = 400%).

The fund we will be used to develop of full detail feasibility study (bankable), basic engineering &procurement, FEED, CED & DED, EPC selection for project ready for construction and bank loan. This development phase will take for about 10 to 12 Months.

Full project paper available